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Posted By: Jason MorningstarAs long as everybody is on board, illusionism can be awesome. Of course, if everybody is on board, it isn't illusionism any more.
Posted By: Bill_WhitePosted By: Jason MorningstarAs long as everybody is on board, illusionism can be awesome. Of course, if everybody is on board, it isn't illusionism any more.
Posted By: JuddFromThe Provisional Glossary
Posted By: kevin.weiserSo Illusionism is really just a specific technique of railroading, sounds like.
I know I've been guilty of it myself from time to time. It certainly has it's uses, but if the players are aware of it, it severely limits their investment in the plot.
Posted By: Jason MorningstarIt's bad because it is predicated on deceit, right?
Posted By: Daniel YokomizoHere is another good article explaining illusionism and other styles.
Posted By: Mark WHituro, is thatillusionism, or is thatscene framing?
Posted By: Max HigleyDaniel, there's not just one choice, as you clearly pointed out. There are many choices, and those choices don't all need to be dealt with the same way. And yet, someone has to make those choices. Obviously, on one end of the spectrum, you have all decisions made by one person's fiat -- that's a single storyteller. On the other end, you have all choices made by the participants -- that's GM-less, or something. So, no, fiat is not an orthogonal issue; it's about who really makes the choices, which is exactly the issue at the crux of illusionism et al.
Posted By: Lord MinxWeeeeeell, I wouldn't say that illusionism is inherently bad
Posted By: Graham WIt's, um, this kind of moralising that turns people off indie games.
Posted By: Daniel YokomizoHituro it seems to me that this technique is similar to trailblazing as definedhere. Am I understanding it right?
Posted By: kevin.weiserSo Choice is Presented + Player opts to use a power + DM Awards Hero Point to make choice irrelevant = Illusory participationism?
Posted By: Jason MorningstarKevin, have you gotten what you want out of this thread?
Posted By: GrahamIt's, um, this kind of moralising that turns people off indie games.Graham
Posted By: ArpieYou're kidding me.Man, that is SO frustrating.I really enjoyed playing PtA the wrong way. Every time I find out a little more of how it's supposed to be played, I like it a little less.I don't think I ever WANT to play PtA "the right way."
I don't really want to use Illusionism as a criticism. I think of it as just another style of play (although I certainly understand how equally frustrating a GM using lies and a false sense of free will to humiliate his players can be!)
Posted By: Brand_RobinsAnd of course it didn't turn out to be that simple in play.