The title of this thread is a line someone dropped on these forums, not all that long ago. I am convinced that this is a fucking genius phrase.
So, I'm starting up a pirate Larp tonight, which will play once a month until it's time to end it. It's set on an island, not very detailed fiction-wise. This is character creation night... And I'm considering some stuff. Already on my "to do list":
1) Players will introduce their characters to one another, taking turns to speak to the whole group, halfway through creation, and to specifically note "the setting stuff that comes along with this character". Then they will be encouraged to do further creation by kibbitzing with others.
2) There's a big deck of business cards that some players can draw from over the game, a "rumor deck". I'm going to ask them to build it, by each writing down a few rumors about their own character.
3) Everyone has relationships (they're a core mechanism). I'm going to ask them to do quick scenes tonight for each relationship they want to start with as already "pushed along" a little ways into more intensity.
I'm looking for other ideas, here, or refinements. Ones that reference games are fine. Got any?