[Name of Game Designer], I've read some of your games, and some of them [are up for awards | have won awards | are praised for their design implementations | are taught in classrooms | fill up the forums with AP reports | get high marks in reviews], but due to the content of the games non-mechanical aspects, I don't want to play them.
This really bums me out because I think you're designs are [brilliant | creatively unparalleled | diabolical | intriguing | meant to be worshipped]. It would be really cool if you designed a game that I would feel comfortable playing.
Now, had I read charitably the first time I read the Jason Morningstar
thread, that's what I would have read. Unfortunately, I hooked into one my personal buttons, and read instead that normal games are only games that would be of interest to people who self-identify as gamers and I wrote an ugly reply.
But, after reading charitably, I can't help but think that what Kamil wrote is totally cool. I mean, isn't that a valid and healthy for the community desire for someone to have? To feel that a designer makes cool games and to wish that the designer would make a game that they would find accessible?