I'm gearing up for our second Dictionary of Mu game by reading the Sorcerer supplements. Chapter 1 of Sorcerer's Soul sets out a thematic inference central to Sorcerer:
Humanity implies Demons implies Lore implies Rituals implies Humanity (never said in exactly this way, but see pages 14/15 of Soul)
All of these things are connected. So, as set out in Sorcerer's Soul, if Humanity is your sanity, then Demons are associated with madness, Lore is the ability to understand madness, and the rituals are all about foisting your private madness onto the real world - which, in turn, makes it a lot harder to keep yourself together.
What does Dictionary of Mu look like when extrapolated out this way?
* By the book, Humanity is the character's hope for the future
* By the book, Demons are the spirits of dead or dying things
But what about:
* The nature of a Demon's Power? (i.e., does it measure how long something has been dead? how much it will degrade your hopes? both? if both, what's the connection?)
* How Humanity is used in resolution? (What's a Humanity vs. X roll all about, where X can be any number of different things?) (Mu does some of this with its Friendship and Love rules.) Sorcerer's Soul has some funky little Calvinball-style rules involving Humanity's ties to rituals in Ron's Black Wheel game, too, which I think is boss.
* What's this say about Lore? It certainly looks like Lore is, well, literally knowledge of ancient lore, either from blood-heritage or a rigorous training period. But how are these Lores differentiated vis-a-vis Humanity and Power? I mean, if your dude is the last descendant of a marginalized culture, bringing that culture back to life ought to raise your hope for the future, right?
* How do the rituals come into things? Specifically, how do Hope and Death figure into the specific nature of the six different rituals? To me, these last two bullet points could imply nifty charts like the one seen on page 119 of Sorcerer, where each of the major traditions is fleshed out a bit, and we see major differences in their approaches to the demonic.
Anyway, I have some ideas about this, but I wanted to hear others' thoughts too. The last time we played, we didn't really get into all this stuff, and the game certainly works on that level, but I'd like to come at it with a little more thematic oooomph this time around.