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Posted By: Mike Holmes
Another fun effect of this system is that it means that incremental character advancement is replaced by getting whole abilities at a relatively "full" level of competence. This is something that people clamored for with HQ, and we've solved that problem. Using one system that covers both angles of abilities as "situational modifiers" and "character advancement."
Posted By: Alvin FrewerThat's awesome stuff Mike. I've been trying to implement that in HeroQuest in my Exalted game, and sometimes the numbers seem to be a bit funny. But that style seems to fit a lot better than the very low increases from spending Hero Points in HQ.
Posted By: DenysAlvin -- how have you been doing it? That is, what rating are you giving these temp abilities (via win/loss)?I'm still playing with it, but here's what I've learned. I must say that these tweaks were inspired by the Other Worlds demo I played in almost a year ago.