Ok, so Judd made a comment on Indie Insurgency about taking some ideas in presentation from the rulebooks for Battlelore and Memoir '44. Daniel Solis, boardgame ninja that he is also seems hell bent on writing game rules that learn from the lessons of boardgame rule presentation.
This is a space I really dig, and every time I see the rulebook for a new Days of Wonder game (they're the guys who made Battlelore and Memoir' 44)I can't help but think "Man, I want to see an RPG expressed this well." So given that, I'm wondering if there are other boardgames (or cardgames, I suppose) that people feel they'd like to see stolen from in terms of _presentation_ (of materials or rules) in games out there?
As an example, The Testimony of Jacob Hollow is a card game that has a format that knocks my socks off. It's a double deck game with a row of D6s' in the top half inch of the box, and that simple physicality really just tickles me. There's some neat, story-creating play to it too, but that presentation as pretty much all-in-one makes me want an RPG with a similar profile.
So what else is worth looking at?