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Posted By: WolfeWhat The XP isn't a group reward, it's individual rewards given to everyone in the group. Each person advances individually, even if they do so at the exact same time as every other.
Posted By: Justin D. JacobsonIs there a difference here beyond semantics--cause I can't see it.
Posted By: Justin D. JacobsonI've been doing story-based level advancement for D&D since 3e came out. When the PCs accomplish some pre-designated story accomplishment, e.g., kill the dragon, everyone levels up. Your question is a little broad and I'm not sure what your angling for, but I offer my own experience for what it is worth.
Posted By: WolfeMy post may not have been as clear as it could have been.To try again: What Justin mentioned, giving everyone XP at the same time so that they advance at the same time is individual rewards given to the group. Individuals benefit and the group benefits as a result of the individuals.What I'm thinking is so cool here is the flip side of that; You have a Group composed of Players A and B. You reward Group. Not Player A and Player B individually at the same time. Group gets some reward that Group can use, but Player A cannot use it by themselves, and Player B cannot use it by themselves. Only when they are both acting as Group can they benefit from the reward.To be less abstract, let's think about D&D. Say for instance there's an ability that requires 5 combined levels in Holy Classes (I don't remember the exact term; Let's just say we mean Clerics and Paladins) When your Paladin reaches level 2 and your cleric is level 3 (or any other mix adding up to 5) the group gains the supernatural ability Holy Choir, usable X times per day, that gives some special bonus. The Paladin can't use it by himself, nor can the Cleric. It requires them both working together to make the ability work....or something like that.