So I come to you with a problem, Story Games people.
I'm working on this game, called ''Fallen''(I've posted a little about it here, maybe someone remembers). It's about fallen angels, demons and humanity. It's not important. My problem while working on the game(and why I became frustrated and abandoned it for a few months) is that I can't seem to let go of my preconceptions of how an rpg ''should be''. And by this I mean, I can only see this game as a WOD game clone. I love games like DitV, DRYH that have specific systems that don't follow the ''Abilities-Skills-Perks'' template(and have 20 of each), but when it comes to creating a game, I can't get my head around NOT going that way.
So what do I do? I think im afraid that deviating from the ''traditional'' rpg model I might make a system that doesn't work or something.