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Really, I put all my eggs into "Dude, randomized playlist!" as situation generation & resolution. The trick that I found is that unless you have someone manning the pause button (which my gut reaction says that that person will be less engaged in the game), narration isn't easy to achieve -- you're either going to go into the next track or there will be dead air. That, and without a more sophisticated media player that could, say, have two sets of randomized playlists & play from them alternately, you'd have to have the whole of the situation -- setup to resolution -- on one track. At least, that was me trying to puzzle how to make a randomized playlist-based game. If you have any thoughts, I'd love to hear them. In fact, I should take this to another, open thread.So here's that thread. How could we use a randomized playlist for such a purpose without losing narration? How else could you use a randomized playlist like this?