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Posted By: HituroThe substance is that I'm wondering if there is a difference in the quality of the story between something that emerges during play, as it tends to do in a story game (let me qualify that, one where you don't decide the story arc in advance), and something that actually has a direction and endpoint in advance.
Posted By: HituroNow roleplaying games are manifestly not novels, but that doesn't mean they can't gain something of narrative direction, coherence and drama from having a plot of some sort to follow. I'm not sure if they do, or what, just a suggestion
Posted By: John HarperThe direction and endpoint set up in advance does not have to be created by the GM alone.
Posted By: lpsmithI have to agree that that so-called 'Participationism' exchange would suck to play, and I consider myself (any my group) quite Participationist.
Posted By: Mike HolmesYou should come to play with a "Plot" if that plot means that it's the set up that exists before play. Yeah it's also possible to run good games completely improvisationally... but nobody is suggesting that's better than coming to the game well-prepared.
Posted By: HituroIn a totally player led and plotless game there is no way I can make that assumption.
Posted By: iagoI didn't consider the plot to be linear. I usedPersonal Brainto create and associate all of the elements in the plot that I had in mind
Posted By: Hituro If I know that you care about the struggle of the working classes against the system I may think that my plot about oppressed mine workers is going to get your attention, but maybe there is some other thing you'd much rather do to help the poor.
Posted By: SweeneyToddSweet! Design discussion aboutBorn to be Kings! I recommend those campaign notes to all my friends. I think it's a very relevant example here.That "Damn it, the GM is grinning again" thing that pops up regularly in those transcripts? The whole recurring "Oberon is painfully inscrutable, and knows it, and all but rubs it in his kids' faces", and how the players react? Those are signs of "GM-written plot" firing on all cylinders, and the playerslovingit.
Posted By: iagoSo here, John, I'm saying I think it's entirely possible that you've played in games where the GM wrote the plot, but you wouldn't ever call it the GM writing the plot, therefore, it's entirely possible you're using different language than other people are to describe the same thing.