As I'm working on Dramatikos, one of the conundrums I've put myself into is the very real possibility of overdesigning. I find myself trying to create rules for every contingency and every "what if" that crops up in my head. As a result, I find myself spinning into a death spiral of ever increasing structure on what was supposed to be a relatively simple game. I'm always worrying about how my system will support the sort of game play I'm trying to get out of it. In doing so, I just keep going and going and going, and I can't stop doing it.
Part of it, I wonder, may have to do with the assumptions I've been inadvertently starting with. Namely, that the players of this game are blank slates that will not do anything with the system they are not told to do. I know I need to rework this assumption, but how can I apply it to the game? How do I keep from micromanaging the game into stasis?