A while ago on the now-defunct RPG Theory forum on The Forge, I started a thread
about things that game designers and worldbuilders can do to get away from the Eurocentric default that is the basis of so many fantasy settings. I want to do something similar here but this time I don't want to focus on techniques designers and setting creators use. This time, I want to see some of the things we come up with and are interested in when we deliberately move away from the default. Or better yet, replace it with a new one.
With that in mind, here are some of the things I'm interested in finding out.
1. What non-European culture(s) would you like to see used to create a fantasy setting? Why?
2. How do you see this affecting the fantastic aspects of the setting? How would magic, monsters, the supernatural, and non-human races be different? What would they be?
3. What are some assumptions this different default does away with? What are some different elements that it adds?
4. How do you see this new default affecting the experience of playing in this setting? For instance, in a game that is rooted in the culture of the Bush people (can't think of proper name right now) of the Kalahari, dealing with the supernatural emphasizes coexistence over conquering. Therefore, "kill 'em and take their stuff" might not be a valid option.