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There's no way to judge anybody's level of commitment to treating imaginary things as real
Oh, you can't even tell. There's no way to judge anybody's level of commitment to treating imaginary things as real and no reason to try to judge.
Why did you put the quotes around real in "treating the fiction as 'real' "?
Because he was biting my head off earlier when I was treating the fiction as real, calling me delusional
So for me, making things up as we go isn't incompatible with committing to treat them as though they're real.
But either way, committing to treat the imaginary things as though they're real just isn't what you do in The Wizard's Grimoire!
What it felt like was, the wand was real, and we all realized at the same moment what it really was.
Great story! And this experience is very familiar to me. Love it when that happens. And, yes, it's entirely and completely anti-blorb, but not necessarily incompatible with blorb.
When you are doing that in an RPG (saying “from now on there is heaven pie are raiders”), you are injecting entities into the diegesis which is the exact interaction I want our newly carved out design space to moderate.
It’s not that the mirror is ‘real’ because it’s prepared. It’s that our choice to drag the mirror around is ‘play pretend’ if the GM can just decide what the mirror does. It renders our decision inconsequential.
That H→D, too, is an invalidation of the players choices might not be obvious, but here's the reasoning. Even if H→D makes the fight against the bulliwugs 20% cooler and even if it rewards the party for a cool idea, it makes their behaviour when they first encountered the mirror a bit meaningless. They chose to treat the mirror as dangerous and they invested dearly in that. By doing that, they took the risk that it might've been unnecessary (or even counter-productive, if there was some info there in the mirror). The mirror scene had a tension because they risked failure. By removing that failure, the players behavior was invalidated.
Jay, this thread has more deets on how and why deciding the mirror post hoc invalidates the player's choices. Also:?
The anti-blorb is illusionism