I've been asked to run a Dogs in the Vineyard game for a group of fairly hardcore OSR gamers, which excites me: I like running Dogs (which I haven't done in many, many years!), I like playing with new people, I like introducing people to new styles of gaming, and I like seeing how different styles of players create new chemistry and new dynamics at the table.
The experience has not disappointed on that front!
We introduced ourselves to the game, wrote up characters, and went through initiations.
I did a slightly heretical thing and wrote out a list of the NPCs before we played: important people from the Town where the PCs are headed. The players could take Relationships with them, and I encouraged them to use an NPC from the list in each of their initiation scenes (which everyone did, albeit with some prompting from me).
That was fun, because we now have the Steward convinced that one of the Dogs may have direct experience with demonic possession, the Steward's wife suspicious of what secrets one of the other Dogs is hiding, and the former deputy Sheriff once witnessed the third Dog fight off and cow three armed men.
I am also very reminded of how similar Dogs is to old-school D&D in so many ways
It's a funny, subversive design, in some ways tremendously adventurous and paradigm-breaking, and, in other ways, incredibly traditional. It's one of my favourite games to explore and think about, for this reason among others.
Along the lines of an "old-school" mentality (as opposed to a "story game" mentality), I encouraged the players not to worry too much about "character concept", but to leave room for the characters to develop in play, or even to play them more or less 'as themselves'.
The Dogs turned out to be pretty interesting nevertheless: one carries a blood-soaked wedding dress which may house a demon (his initiation conflict was that he hoped his superiors at Bridal Falls wouldn't discover that he was hiding it!), the other is trying to hide his homosexuality, and the third has a collection of Traits that allow him to pretend or "fake" demonic possession.
Pretty interesting stuff!