How to make Godbound GM-less? I want to kick around some ideas in this thread. I will probably also X-post on RPG.net since the author may jump in.
I may have time to organize a second game soon, but I don't want to full-on GM a second campaign. (I'm running 5E on Thursdays.) Godbound is one of the favorite games I've learned about in recent years. Getting to actually play a PC in it again would be fabulous.
Doing the work of teaching the game, even with some weird GM-less structure on top, wouldn't be a problem. And designing the GM-less structure should also be fine for me, as it's the sort of challenge I really enjoy. I just don't want to put the game on the table and not get to experience the unique joys of playing it you know?
Anyway, I'm going to write a few more posts in this thread right now, laying out various obstacles and / or possible solutions.