When Alex Roberts wrote the first story game in 2001, she defined them as "Games in which over 50% of players have a narrativist creative agendum".
Since then, we've learned much more about story games. We know that GMs and Difficulty Numbers are not part of a true "story game", but relationships and sex are. We know that Story Games form one of three types of games in the Big Model.
Before this website closes, let's define "story game" once and for all. What do you think a "story game" is? What theoretical concepts, diagrams and acronyms can help us understand this?
Note: This is a tongue-in-cheek thread. It's a chance to gently make fun of our theories and definitions.