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It has four examples of how people can refer to themselves or their characters.
Examples:Jenny: Jeanne slowly walks over to Lillian, stares at her, and asks “Did you kill Nikodemus?”Jenny: I slowly walk over to Lillian, stare at her, and ask “Did you kill Nikodemus?”Jenny: I slowly walk over to Lillian. [Jenny stares at Lisa, who plays Lillian] “Did you kill Nikodemus?”Jenny: Jeanne slowly walks over to Lillian, stares at her, and asks her if she killed Nikodemus.
It also does the thing that almost every game does, goes on to say that all four styles are OK and that you can mix & match.
I think different games could use the different styles to great effect. Simon’s next game, Nerver av stål, does commit (to a very different style, not one of these four) and that is part of the uniqueness of that game that makes it work.
This isn’t about me saying that any of the four styles is strictly better than the other styles for all games.
I play D&D which as you might have guessed is similarly non-committal about this on PHB p 185-186. For my particular game, I want the players to only do style number 3. The occasional style 2 is fine but styles 1 and 4 are incredibly disruptive.
At my home game obv everyone (by now) does style 3, LGI. But when running games at cons it can be difficult to talk about this topic and tell them that that style is mandatory. There’s not a good established vocab to talk about it & people get sensitive & it’s touchy.