Recently I played Pirate Fluxx with some friends. Now, Fluxx is a silly cardgame, not a roleplaying game, but the themed sets have some roleplaying cards in them. In Pirate Fluxx it’s the Captain’s Hat, which means that everyone has to refer to you as Captain, or the Talk Like A Pirate rule, which means you get to pull and play extra cards when you talk like a pirate, and can pull and play even more if you’ve been keeping it up for multiple rounds. We had a lot of fun.
Now, in the basic set there are some empty cards to make new rules on, and I’ve been thinking about adding things like that to it. The problem is that it’s not a thematic set, but a more general thing, so I’m kind of stumped on what rules could be.
As I’m typing this up, I’m kind of thinking of some, but I kind of want to see what you guys can come up with to introduce a bit of roleplaying into it.
For those who don’t know the game: Just something roleplaying wise that would guarantee a bonus would be nice.
For those who know the game: Go wild! It can be a rule card, goal card, action card ... It can depend on the motif-cards already in the game, etc.
But now I need to finish up this post, I need to go. I’ll see what I can come up with myself this afternoon.