It looks like you're new here. If you want to get involved, click one of these buttons!
I should probably mention The Leviathan Manifesto too, and the other short GMless games you'll find on my blog.
I usually run Do: Pilgrims of the Flying Temple in 2 hour convention slots. That gives me enough time to explain the game, do character generation, run through the tutorial mission and either one long mission or two additional shorter missions, then the endgame to resolve the pilgrim's fates.
What, two missions in two hours? When I played it two hours was about what I needed for chargen and the intro mission! I guess because we’re new at it? Or maybe we were too descriptive? Dang! “Teach me Sensei!”, because that would make using it in class a way more doable thing!