A lot of games or game materials start with a basic premise or introduction which is brief and serves as an easy entry point for a story or an adventure.
Examples include adventure modules, basic ideas for a story or adventure, “seeds”, or “hooks”.
What is one of your favourite starting points for a night of gaming or a favourite premise for a campaign?
For example, Vincent Baker’s pirate game, Poison’d, always starts the same way:
You are on a pirate ship, and the ship’s cook has just killed the captain. It’s a tense situation and someone needs to take control! Meanwhile, a navy vessel is in pursuit, and will catch up at any minute and attempt to throw you all in jail.
It’s a potent and very simple start to a game, and illustrates almost everything about the genre that you need to know right off the bat. Clever and effective.
What’s one of your favourites, and why do you think it works so well?