What games can you think of that are cool because the players' creative output nicely becomes the input for another game they will play? This idea fascinates me.
I finally managed to get a copy of Archipelago 3 by Matthijs Holter. Some work-mates and I are going to try it out. We don't have a setting that we want to use in particular, so I thought I would bring his other game (A thousand years under the sun) for creating the setting. These seemed to be nicely paired games, perhaps that was Matthijs' intention all along. @Matthijs
Then I noticed that I had a long-forgotten copy of House of Reeds lying around. When I read it and thought about it, I realized this this would be an excellent game to sandwich in between. Play A thousand years to develop a geography and history for a setting then play House of Reeds to tell the story of one particular spot in that setting. Then use the output of your House of Reeds game for the indirect relationships and flags in your Archipelago game: your characters are linked to either the house or a family member or something that happened in the house.
Surely, somebody has thought of playing like this before, but I didn't find any threads here about something like this, and still I have some questions: what other game could I add to this current set to create an even richer tapestry? And what other games have this natural affinity for each other, play well together? A 1000 years, and House of Reeds would seem to work well with lots of different games, but surely there are others that would fill this function too. What are they?