This is a pretyy damn fast game I play when the opportunity arises. It could be a Levity @rgrassi
fast game because it's so fast :
Easy, 2-6 players.
player 1 picks a protagonist (a person or maybe a group of persons)
P2 picks an antagonist
Next player picks a virtue : that which is good to have and bad not to
Next player picks a temptation
Next player picks a helper (person or event)
Next player picks a reason : the sad but true reason why, in our reality, (put here the name of your protagonist)s can't do nothing about (antagonists and temptations) with all the (virtue and help) in the world.
The goal is to get something ripe for a story, but that could go one way or another
I made this as a PDFast R-ship map creation assistant for a folktale version of my game. It ends up very similar to Tales of Entropy "enemy of my enemy" cast drafting procedure. Only better ;P Because it passes painlessly into theme territory and concepts as characters.
Changed Pdq>pdf as Pdq existed already