So the pattern for Read a sitch/person is 10+ ask three, 7-9 ask two, miss to ask one and you won't like it.
Two things there make me go "hmm" and I hoped some people might chime in with experience of how they've used/experienced those moves in play.
The pattern for basic moves in AW is: hit = good, miss = bad, partial = good, but also bad. Or sometimes "good, if you're willing to pay the price".
The partial success for the sharp moves is just "a little less good". Partial successes normally lead to complications. Where's the consequences? Where's the price? I'd have expected something like "ask two, but one of them will be bad news".
Partial success on a Sharp move seems to lack teeth compared to other moves. Does that sound silly? Am I looking at it wrong?
Finally, it's not explicit in the move description, but the example suggests that the MC makes a hard move on a miss. But for whatever reason I'm having a hard time getting a feel for how that looks in play (despite the example in the book). If anyone's got some memorable sharp-misses from their games I'd love to hear about them.