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@Mel_White , I'd also love to hear how The Bat Hack went.Will do! Short answer is the more you know about baseball, the likely it is the more you will appreciate some of the design choices in terms of player position "playbooks", game resolution choices (each at-bat versus half-innings) and probably some of the GM level decisions, such as which substitute pitcher to call on in the late innings. Although associated with fantasy RPGs, the polyhedral dice worked well to simulate different skill levels for different players. As a hardcore baseball fan, you might enjoy less the other than game-time scenes. I know I wanted to get my character back into the stadium, rather than make charity appearances for the team's reputation! There is some mechanical connection to activities off-the-field to on-field, which affect things like teamwork, trust and leadership. And they are important for character building. I think the game has a nice balance for a spectrum of players. I can see experts adding house-rules (or perhaps an advanced rules version) that adds complexity (higher challenge ratings in lefty pitcher vs lefty batter matchups, for example) but as is we had plenty of tension and drama in two games with some shenanigans at night and the bus ride between towns.