It's been a hot minute since I posted anything here, or even visited the Story Games forums. I'd actually forgotten about it, until this morning.
See, I've gotten it onto my head to make (yet another) fantasy hack of Danger Patrol Pocket and had some questions. A Google search turned up a bunch of posts from the forums, and, well, here I am again.
My questions are about Threats, Complications, and the Danger Meter. I sadly haven't been able to actually play the game yet (my group's schedule is all over the place) so these might be things that would become evident after running the game. Without being able to do that, I figured I'd ask to see if other people had done anything similar.
1) Has anyone tweaked the amount of Danger needed for the Threats to "win" the scene? It's set at 10 Danger by default, but adjusting that number could make a scene more or less difficult.
2) Similarly, has anyone modified the number of hits a Threat or Complication needs to be dealt at once in order to be defeated? It's set to 6 hits for a Threat and 3 hits for a Complication, but again, raising or lowering those numbers could make them easier or harder to deal with.
3) How often do you give Threats and Complications a Strength and/or a Weakness? Do you ever give them multiples of either or both? Giving a Threat multiple Strengths or Weaknesses seems like it could be a way to make it easier or harder to deal with without adjusting the hits needed to take it out.
4) How about adjusting the number of threat dice a Complication inflicts? Have you ever assigned more or less than two threat dice?
5) Has anyone assigned threat dice to a Danger, sort of combining the two? That seems like it could be a way to make Threats more dangerous. Like a boss monster for example. Or is that better handled with an actual Complication?
I'm asking all these because I have an idea to make an "Adventure Deck" - a deck of cards with Threats, Complications, and encounter/scene set ups, so that players can toss them down down onto the table and play. I was thinking of ways to make the Threats (currently just typical fantasy monsters) feel mechanically different from one another, or more or less dangerous than one another.
Thanks for your help.