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Update to my 5E house-rules
For those who enjoy my 5E stylings, I've revised and cleaned up my
Nice! It seems to me that the text is clearer than before (may be my imagination).
What are the changes? I couldn't spot any significant structural differences. (If it's just details and presentation, though, well done.)
There's an entirely new source of XP! Q/M, baby--all about the Q/M. That's new. I'll be trying it out with my teenage Blades in the Dark alums + several new players as we do Lost Mine of Phandelver. (Today we did session 0.)
I also made the thing about table tents, and working together to craft BIFTs, much more explicit, which is really important. There's a guy on RPGnet using my house rules right now and spreading them around, so I wanted the doc to be clearer.
edited February 22
Ah! Excellent. I like both!
This document is a lot closer to something I could actually import into my game and use. Nice!
Yeah, I realized there were way too many unspoken assumptions in there. There still are, of course, but I've gotten rid of some of the more egregious ones.
I am thinking about putting some more designers notes in the margins as comments.
If you had the ability to formalize or explain what you're doing GM wise here, that might be worth its weight in gold to some people. Just saying!
...or type up an adventure which you feel demonstrates it well - either in terms of what your prep looks like, or as a detailed AP.
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