There suddenly seems to be awfully lot of convention-threads and having found myself taking part in organising one (I tried to get out, but they keep dragging me back in), it'd be intresting to know about conventions in different cultures.
What's a good roleplaying convention like? Any examples?
What does a good roleplaying convention have, aside from gaming, and what it should have more?
What sucks in conventions? What doesen't work?
What do you usually do in conventions?
The one thing I'm puzzled about in US conventions (never been in one, so this is just based on assumption and browsing websites) is the relatively low amount of speech programme, panels and workshops. Are they well represented? Do the topics change from year to year? Are they intresting? I'm asking because those items are, in a sense, more popular than actually playing around here (though depends on whom you ask), with lots of good stuff going on, whereas we almost completely lack the web presence, active forums and communities. Which, again, seem to thrive in States and English-speaking world in general.
And, a bonus question: if you have been a guest of honour in convention or can immerse yourself into a role of one, what do you expect the convention to do for you? What would be cool and what would be uncool?
(This is, of course, a clever plot aimed to increase the amount of foreign visitors around here.)