Hola! What are some examples or ideas for Push Your Luck type mechanics and situations in RPGs?
For example, the PCs decide to keep going after a battle because their foes are in disarray. They'd rather forge ahead banged up and push their luck than let their enemies regroup.
Or perhaps in a certain game there's an actual system benefit for triggering another encounter instead of resting up. A bennie point or something.
Just looking for game rules, game approaches, and house rules for incentivizing PCs to push their luck.