I’m starting a new campaign soon as a GM. We’ve decided to play Legend of the Five Rings using the new L5R 5ed from FFG. The main reason behind choosing this setting are samurai drama, bushido and tough moral choices. My goal is to make it as much “story game” as possible instead of a standard railroady adventure. The system is crunchy and comes from more traditional game design, but I think it should support that model of play after few minor adjustments. The setting is fun, but I’m worried it might be a problem - it’s extremely detailed and specific - my gut tells me it might be stopping our creativity instead of helping it.
The two last games I’ve run were Blades in the Dark and Apocalypse World. Both come with a detailed model of play and a framework for setting expectations. In my opinion this was one of the main reasons why both campaigns were successful. Everyone knew what’s going on and where are we heading. Unfortunately L5R doesn’t have anything like that as it supports many different ways of playing. I’ve looked into several published adventures to get a feel of what’s going on. Unfortunately most of them are investigations/intrigues and that’s not something I want to explore. I want to create a pitch for my players so we can talk it out during session 0 and figure out where do we start.
I’m currently looking for a detailed and working step-by-step framework what to do. Right now I was thinking to use either https://fate-srd.com/fate-core/game-creation
. What do you think? How would you approach it? Are there any better options?