I was thinking about other games that have contrast, the possibility for drama built in to them and I thought of american football, and how after an opponent scores. the other team get's the ball, kicked toward them. It's a good way of keeping the drama of the game, the contrast of the back and forth immediate.
Right after a team score, the other team get's the ball, or often likely get's the ball.
Sure there's on-side kicks, and ways to try and capture the ball before the opponent get's it, but it's the exception to the rule.
It'd be great if rpgs had this. This awareness of drama.