Why is it just a ticking clock? A Stick instead of a Carrot? Why couldn't it be something else?
I mean, is harm always a warning? A slap on the wrist?
It's a shame it's tied so tightly to rpgs of it's era, because damage in fiction, and it's effects are varied.
Why is there no reward for taking Harm? I get that during the game, there's benefit. The outcome is something that player views as unacceptable to their character.
I'm not saying it should be connected to XP, but maybe... why shouldn't it be?
I wish Harm did more than it did.