Yeah, I know why do they need to be fixed? Why not Bringing Down the Pain?
Well, I can maybe fix Refreshments, for me.
Don't get me wrong I think it's a great game, but like all games, and like all things in life, it's a mixed bag.
Do you think it'd be better if it was a petition between players? Instead of just a flavor scene? I'm cool with it acting as downtime, but I like the fact that maybe it's not a given, and I like that the possibility of it not being a given, is in the hands of another player. Sort of like the petitioning in Hillfolk/Universalis/Fate. It'd be nice if it sometimes felt insincere, and it'd be nice if the players denied it every so often. Plot often does. Like, you haven't struggled enough, or you've not reached rock bottom yet.
Refresh in any game feels like it's an attempt to fix something that's broken.
It's a pacing mechanic, that addresses power use. Maybe it's the whole characters defined as things-they-can-do versus things-they-can't-do that's the rub?
Characters in fiction, even friendly ones, can't always help.