I've written some rules for my OSRish yet unnamed game, and I've noticed half-way through that this it has mechanics that are similar to Burning Wheel's traits, Fate's aspects and other similar mechanics but is different from all of them in interesting ways. So I thought that this makes this post relevant to this forum.
Before I show you the post itself, I'd like to establish the assumptions and design intent this was made under, to prevent confusion. A lot of these fall under the OSR design philosophy, but that's a term that means different things to different people, so I'll lay out specifics.
First of all, this is written under the assumption that everyone at the table is treating everyone else with respect, any issues that crop up in play are solved by ordinary social mechanisms and dealing with them is beyond the scope of the game rules.
Second, power gaming is acceptable behavior within reason, and the game's mechanics are framed in such a way that power gaming will directly correlate with in-character power mongering and scheming.
Third, the point of the game isn't to create a story collaboratively. The point is to explore a fantasy world, and overcome obstacles in that world using you're own intelligence. After the session, when the players retell what happened or someone writes up a play report, than it becomes a story, but in the moment of play, it's a series of events. Play to see what happens, is also a principle being employed here.
Fourth, characters are practically entirely randomly generated and start out fairly similar. They grow more unique and interesting over the course of play.
Fifth, is a design goal that can't be applied to OSR in general, is that I want to make a game that is in part about exploring a magic system like Brandon Sanderson novels do.
These rules are also built on the sleek and elegant Into the Odd
system, which are like D&D streamlined as far as possible. I'll quickly mention the parts of it that are relevant to this post, you can skim the link above if it's not enough to grokk. The three attributes are Strength, Dexterity and Will. When you are damaged you lose HP, when you run out of HP, you start losing Strength, if you run out of that, you're dead. You regain HP back to full by taking a minute to have a drink of water, you regain any lost attribute points by taking a week to recover. On this blog
you can find a lot more information on this system.
I also mention my previous blog post about shadow casting. Which is a magic system where you get to control things with you're shadow, don't worry about it.
Now that I have done my lengthy preamble, here is a post on the Power of Names