In traditional RPGs, in-game time is often continuous - except maybe breaks for sleep and some downtime between adventures.
Then again in indie/story games, you find (hard) scene framing that starts with the action (in medias res) and ends the scene when it makes sense. The next scene happens at a different point in time, with no continuity in-between.
Personally, I also like to play games with traditional RPG tropes with hard scene framing like in some story games. However when I do that, some players are shocked as if I'd killed their puppy. They feel player agency is too restricted by moving their characters into a different time & space.
My question specifically:
What are practical ways to deal with this?
How can I create the right expactancy before play?
What concepts should I be clear about (player agency, fictional positioning...)?