I am not talking ideology, just plain game play. I am not asking how you do it, just trying to change perspective to see if some insights begin to show.
For instance, I designed against numerical complexity, invoking bad faith not to lose, arguing about setting knowledge, locally murked situation, shying away from contributing, and handing too much decisions to one person. And against Forge games that did all this at the cost of an extremely narrow theme.
(Then I realized that fear of losing is not that important, provided the table is generous to newcomers.)