Eero said he was interested in an update on what folks had been up to in the past few years, especially if we haven't been active on SG for a while. So here's a thread for that. Other folks should feel free to post here too!
For me, I'm now a 5th-year PhD student with a 3yo kid, which is very different. And I'm in San Diego, which has a small local indie games scene that I've unfortunately been too busy to be regularly involved with. We did produce a free zine for a local convention a while back:https://www.drivethrurpg.com/product/210889/San-Diablo-1
In terms of actual play (though that now means Twitch streaming, right? ;P), I played a bunch of games over Hangouts with Johnstone and a rotating cast of other folks over the past couple years, including his game Nightmares Underneath, A Storm Eternal (Sage's hack of AW: Dark Ages), The Veil, and most recently a 30+ session campaign of Blades in the Dark with (fellow DW designer) Joe Banner. We're kinda on hiatus now, and things are really busy with school, but I'd love to keep playing stuff online in a private, non-streaming mode (Hangouts or Skype or something like that). Lately I've been itching for a journeying game like Ryuutama or The One Ring but who knows.
I've also been trying to merge my academic and hobby pursuits more. Last year I co-developed this larp-ish game as part of an artist residency at one of the undergraduate colleges here, a mock internship trial for a fictional renewable energy company called ESCorp. The premise was that ESCorp was secretly harvesting energy from this strange being from another dimension, and we ran this "internship training exercise" for students who were interested in jobs at ESCorp. The most interesting thing about the project, design wise, is that I created an inward-facing game for the co-creators to play together, which was supposed to inform the outward-facing game that we ran for students. It was fun and weird and makes me want to do more things like that. This year me and a few other people got some funding to try to co-develop some educational games about modern China, so it'll be interesting to see what comes out of that.
In terms of my own game design work, I'm chipping away at a lot of projects, as usual. Most of my recently published games have been in the freeform larp space, many in card-based formats released through DriveThruCards (The Lofty Beacons, Tomb-Priestesses of the Nameless Dead, and a few upcoming ones), which is a great format for play but a bad format for sales (not that that's a high priority for me). But those games get played kind of a lot, actually, which I'm still surprised by. I still haven't released my freeform tabletop intro-to-TRPGs zombie card game Restless, but Jason Morningstar keeps bugging me about it, because he runs it a lot. I've been thinking about moving all my card-based games over to MakePlayingCards semi-new POD service or even the Gamecrafter, but haven't found the time to do that yet. But I remain deeply interested in innovative thinking about the physical and digital formats through which games are transmitted, since I find the standard vehicles to be pretty limiting and boring, when there are so many possibilities these days.https://www.drivethrucards.com/browse/pub/5073/Corvid-Sun
I have several other things that are basically done and I just need to release them, like Parallel Worlds (a supplement for Worlds in Peril and other indie superhero games, built on the unpublished freelance work I did for Marvel Heroic). Lately, Jackson Tegu and I have also been talking about co-publishing a few things together (maybe under the band name "Grand Teton"), but that might still be a little while yet. So... not that surprising to folks who know me: a lot of game design projects going on, but only sometimes actually releasing stuff, partially due to being busy with school and parenthood.
I feel like there's going to be more pressure on me in the future to try to justify my game design stuff as part of my academic work, partially because it may be useful in helping me get a job and to eventually get tenure/advancement and so on. To that end, I've thought about trying to publish some games through academic journals or university presses. I have some leads and plans in that direction (including some conversations and plotting with Jess Hammer) but haven't pursued anything really actively yet.
I'm sure I'm forgetting a lot of things (like the Indie Mixtape Project, say), but that's a general update on what I've been up to. Happy to answer questions or explain anything.