Hey again folks! I got so much positive support for ardent last time I wanted to show you guys the updated rules, and invite anyone who's into it to the closed beta (coming very soon). This playtest has the rules, my early notes on the Lore, as well as some of the Moves and NPC rules you'll need to create a character. Chargen in this game is a BIG part of the fun, so I'm really interested in seeing how you guys like it! And thanks again to everyone who commented on my last post!Ardent Chargen Rules & 6 Question SurveySome answers to the questions from my last post:
"You're using a dice pool of d6's and keeping the highest die, which is fine. But then you add in Potency, which seems like it could range up to about +4 or +5. It seems to me like that's going to swamp the actual die rolling."
It only gets up that high if people really build for it, and even then, they'd have to spend Hold to pump it to that level. That's intended! As long as players are depleting a resource to do it, and can't say, do it every round, that creates some positive stress while also letting the PC feel powerful! Also I 100% want dice to be less relevant than in, say, DnD, but not irrelevant of course.If you’re doing an old-school power-fantasy dungeon-crawler, maybe you need to rethink your setting hook.
I did! It's still about social conflict to an extent, but it's not Dogs in the Vineyard, it's more... Witcher meets the best parts of that movie Bright from Netflix. It can lean monster of the week, Game of Thrones style unfolding epic, or anything in-between depending on the style. Indeed, the lore is meant to provide some realistic and compelling context for "adventurers" who undertake the sort of "quests" we're all familiar with from traditional fantasy RPGs. You're not a merry band of murderers, you're Wardens, your order has a history, there's a reason Monsters exist and want to harm humans. There's a reason Orcs and elves don't like each other and it's not...a pointless race war. There's a reason everyone looks pretty much like a human. Those facets can all be explored or ignored, but they're there, providing the backdrop and some narrative rails for the game you want to play.
Thanks so much Story-Games community!