I've been continuing thinking a lot about my ptba hack. A question that recently occurred to me is, why are there stats in Apocalypse world?
I mean is this meaningful gameplay? You have to choose a line of stats, with one of them being constantly high, A player can pick to build a character who has synergy between stats (usually make as much as possible roll of your best stat), is this part of the strategic gaming in AW?
Are stats a hold over? Are there better ways to achieve the idea that, some characters a better at some things and worse at others? Is that even a meaningful assumption in game design?
Do you have an example of something that works better?
My example is AW but this could easily be a discussion of the use of stats in games in general.