I recently ran into some minor snags in games with partially pre-scripted plot arcs. I'll go into the details if it becomes relevant, but the gist is that I was intuitively making my character's decisions based on inhabiting them in that moment of the fiction, and I announced what they were doing, only to then be reminded that that wouldn't be compatible with the pre-scripted plot.
This was kind of a bummer for me, because these were very much character-arc-focused games. Waiting until Act 5 to take a stand for what my character believes just feels weird to me if a moment arrives in Act 3 that I react to with, "That does it! I know where I stand now!"
I realize this isn't an issue if the plot is entirely pre-scripted, but as far as I understand it, Montsegur 1244, Mars 244, and Witch: Road to Lindisfarne all use limited scripting in service to a "play to find out" agenda.
Does anyone else have experience with this sort of clash between the plan and the emergent moment?
Does anyone else who's played these specific games think I'm playing them wrong?