My friend was running Apocalypse world 2, I was playing hard holder. I remember because that was such a departure from typical party gaming. I wanted to see what it was like to start the game "in charge."
In the first session the hold (city) was attacked. A messenger from another hold, clearly poorer than us had approached with a a sort of ultimatum. It wasn't even a crucial roll, but I failed a read the sitch roll I think, and my friend who was the MC looked at me and asked... "why would you fail to see the danger."
I remember asking, "how old is this he?" he had said previously that it was some scared looking kid.
He told me he was young, and I responded, "I think my character would just see how young he was and just go soft on him."
I won the day by rolling well with my gang. But he tells me I captured two characters, "Big f*cker, and Three (the kid)." I remember suggesting a staged scene where I have a Malcolm Reynolds moment where I threaten the two characters on the dangerous surface world, telling them they join the community or else. It was a funny/serious afterthought.
Fast forward to the next session. A bunch of stuff happens but one of the threats is that someone is in the control room giving out information to the enemy, I go and find out its "Three," he says that my character is just as bad as the last asshole he worked for... I remember feeling my heart drop. The MC asked me what do I do...
I said I want to manipulate him (the move, manipulate. It sounds worse if you don't know its a basic move in the game). I say that my character refuses to shoot him, he is truly distraught knowing that he drove the kid to this.
The MC asks me to roll and asked me what I say. I remember asking "am I really that bad? Is it really that bad here?" I rolled well and I resolved the situation, making Three a more loyal character, but it stuck with me. It surprised me. My character would have sacrificed himself at that moment, at the idea that he had utterly failed someone he had tried to save. The idea that his "tough love" had just been more of the same bullsh*t power move he was trying to prevent.
This moment sticks with me, something that I don't know how to re-create.
Do you have a moment like that (In any game)?
Is there a way to make moments like that typical, through game design?