We were talking about Little Keep on the Borderlands in the other thread and I was so saddened because it reminded me of the tragedy of Hackmaster 5 and its count up, or call out, initiative. (Via Aces & Eights)
The counting up, different actions take different amount of time isn't the problem. Like Feng Shui or the board games Olympos and Patchwork and others. Our own @Rickard
has some games that work similar. I can see the appeal.
The constant calling out "anyone on five?" is the problem. ??? Just use an initiative board, grab one from Patchwork, Snakes and Ladders or w/e!
Stop turning the game into some sorta auction! "Going on three, three, can i get a three?" Esp since you're going second by second, it becames so painful
In general call out methods are annoying af to me. Savage Worlds suggests similar. Even on critical role (which I otherwise love) that's how DM sorts the initiative. When I did use initiative I used 30 numbered lines and the players would all state their rolls and i'd place the pc whose player rolled 14 on line 14.
Combining the two ideas, an initiative board can work with traditional initiative as well. everyone rolls & then place their tokens.
Now, all of this is mostly a curiosity to me since i removed the initiative from my d&d. But i have fond memories of feng shui where you needed initiative because that was a big - and interesting - part of how the various powers were balanced.