Mobile Frame Zero VS Car Wars


Well, everything is in the title.

I've allways been fascinated by Car Wars, the way you can customize your car and the mad Max / postmodern scenario like escorting the big shot's truck on the motorway.

And so, i think that using lego - and a system close to MFZ -could just work perfectly.

Regarding car, there are plenty of microscale artists. A few ones

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Regarding the system, the best things i remember are the JB007 and the StarWars D6 chases.
In both there is an auction mechanic that could be emulated by a dudo (perudo)-like


https://en.wikipedia.org/wiki/Dudo

At least to establish the initiative at the begining of the turn and/or other advantages

The reste could be quite the same....

ideas ?



Comments

  • Im not familiar with MFZ, but car wars - sure am. For me, the pleasure was to obsess over the details of the design. the various cost/weight/size tradeoffs, the endless catalogs of weapons and modifications. Playing the game was almost anticlimactic, except that it provided the necessary context for the design in the first place - it was more like proving your design in battle more than trying to win a game.

    I find D&D and other battle RPGs to be a similar pleasure, although not as pure as CW.
  • Gaslands (by Osprey) is a superb car/racing/mad max-style game using Matchbox and Hot Wheels cars. There's a rapidly growing following with a facebook page and other stuff for d/l online. Also, on RPGNOW I saw a similar game called Junk'd - I picked up a copy but haven't really studied it properly yet.
  • @Stefoid yes, i totally agree with that, and think for the same reason there is something to do with legos.

    @Simon W i saw the page. Seems like a cool game
  • I love micro-scale LEGO models. The above are great examples! I don't really even know Car Wars, but the models would entice me to play.
  • I could see MF0 reskinned to treat cars (and trucks and such) as 'frames'. I mean, you can abstract away the entire frame model and just use a stack of color-coded 2x2 bricks, iif you wanted to do so. What you WOULD lose from Car Wars is those hilarious, inadvertent losses of control or overspeed turns and collisions with terrain: there's nothing really in MF0 to simulate such continuous velocity and driver skill systems (they just walk; cannot even be tripped). MF0 also does not support anything like deployed countermeasures (oil slicks, spike strips). But then again, it doesn't support overheating systems like MechWarrior: it's supposed to be super lean and visually engaging, not High Simulation.
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