(I'm sorry if this post is a bit of a disorganized mess. I was having trouble getting some of my thoughts out with this.)
Something that's always kind of baffled me in the ttrpg community is exactly how much a large portion of the community is obsessed with emergent narrative and is against things like games that mechanize narrative planning because of it. I've seen a lot of people say that cutting emergent narrative is to them defeating the purpose of ttrpg.
(I should note, I'm not at all talking about stuff where the GM plans everything when I talk about planning and non-emergent play. I'm talking about collaborative stuff where the group plans the story together, structures it together, then explores it. Where the planning is playerside, and the campaign is playing through and expanding the plot outline everyone wrote together.)
And tbh I've just lately been trying to understand the train of thought, because for me, emergent narrative isn't at all rewarding, feels artificial, has a big risk of producing crappy fiction, and generally just makes play feel extremely casual on a level that for anything beyond short-form play (1-3 sessions) just generally makes me disengaged.
(Which like, mind you, I'm not saying it's bad. It's just hugely not for me.)
So in my effort to understand, if you like and value emergent narrative, can you explain to me what about it appeals to you, what makes it important to you, generally why you like it?