The time has come for me to share my current project with you here at the forum. This is my second game (my first in English) and I am very anxious to hear what you think of it at this early stage.The pitch
» There is no such thing as demons – demons don’t exist «
This is a GM-less roleplaying game about desperate people who have recently crossed an invisible line into the demonic realm. They only know this from the feeling that they now carry within them: A feeling of demonic presence. It grows in the vicinity of conflict as if the demons thrive there, feeding from the hostile energies at the same time as they fuel those conflicts with violence, sorcery, and corruption.
This game is influenced by Hillfolk (Robin D. Laws), Trollbabe (Ron Edwards), Don’t Rest Your Head (Fred Hicks), Nemesis (Dennis Detwiller & Greg Stolze) and Apocalypse World (D. Vincent Baker).The play-test documents
The webpage annodaemonum.com
is up and running, but doesn't really contain much more than the play-test documents
at this point.
The rules text is basically 7 pages, written in a similar way to how you would program computer code (to make it things unmistakably clear and concise). You should be able to start reading the rules from the top, and be sure not to miss anything.
The game is to be played by 2-4 players over several sessions. The alpha version is distributed as a print-and-play game with 120 cards that needs to be printed. You will also need 20 tokens and a bunch of six-sided dice.
These are the downloads:
* Design notes
* Game rules
* Character sheet
* Game sheets
* CardsWhat kind of feedback do I want?
At this point I'm mostly interested in hearing how well the rules text is understood, but perhaps the most valuable feedback would be that from gameplay - so if you would like to try it out and tell me about your experiences I would be ever so grateful!
Apart from commenting here you are welcome to join the Facebook group
and Facebook page
Thanks in advance! Really looking forward to reading your comments!