Hi All, Here's a draft I'm working on for this year's 200 Word RPG contest (hence the extreme brevity). I'd appreciate any feedback or suggestions.
It's a game for 3 to 5. Each player needs a pencil, an index card, and a six sided die. It was inspired by the movies Stalker, Solaris, and Annihilation.
You left a dying world for the ZONE; few return. You seek the FONT, which will change everything.
*TITLE (names are forbidden)
*VISION (number from 2 [inward] to 4 [outward])
*RESOLVE (6 minus VISION)
Grandest TITLE chooses a TEST and describes it with three senses.
*Cross treacherous terrain
*Find something needful
*Follow something unseen
*Confront something terrifying
*Go somewhere forbidden
*Remove a hindrance
Next (clockwise) player describes how to overcome it. Each ROLL 1D6.
To ____ you must ____:
*Find / Identify: ROLL < VISION
*Empathize / withstand: ROLL > VISION
*Challenge / destroy: ROLL < RESOLVE
*Evade / dissemble: ROLL > RESOLVE
Describe your outcome. If you fail, gain a new MARK:
*Haunted: -1 VISION
*Afraid: -1 RESOLVE
*Broken: You may pass successes to others, but never enter the FONT
*Dead: Haunt them forever
When all are TESTs are complete, you reach the FONT.
Each describe it with a single sense.
ROLL 1D6 and describe the outcome:
*If ROLL < VISION: the FONT changes the dying world
*If ROLL > VISION: the FONT changes you
*If ROLL < RESOLVE: reveal a great secret
*If ROLL > RESOLVE: bury a great secret forever
CLOSING: Each say how you escape the ZONE or why you stay.