I've recently joined an ongoing D&D5E campaign.
The characters are all roughly levels 5-7, and they don't have a dedicated spellcaster, so I made a Sorcerer (and a Wild Mage, which, it turns out, is kind of a trap, because the class is basically useless unless you and the GM are on exactly the same page).
I was having a discussion with @Deliverator
recently, where he (having an excellent grasp of the rules) outlined how important the resource economy of the game is. The game expects you to face 6-8 encounters per long rest, with short rests in-between (some of the time, anyway), and the rules are built to handle that. He said that people screw it up all the time - allowing long rests between every encounter, never allowing short rests between them, stuff like that - and that it can ruin the game. For instance, if you allow a long rest between every encounter, pretty quickly the spellcasters can handle everything and the other classes become almost irrelevant.
So, I've been pondering this, and I'd like to hear your thoughts.
Here's my scenario in this game:
After an adventure, we (the party) made camp on the rocks, to spend the night and earn the benefits of a long rest. We took turns to keep watch.
During my watch, a group of Death Dogs (nasty creatures!) came sniffing around the camp. I decided to use up the last of my magic to trick them, leading them away from my sleeping companions. The plan worked, and I saved the day.
However, we had to all get at dawn to resume our adventure (we have to find a Maguffin before a strict deadline, you see). Everyone else got their rest, but I didn't fulfill the 8 hr requirement because of my little "side adventure".
As a result, I spent the next session without access to any of my abilities (aside from cantrips). A few weeks later, we continued to the next session - but still taking place in the same "day", so no rest.
Now, I'm looking at a *third* session in a row (and these are long sessions!) without any access to the powers and abilities that I designed my character to use (and was looking forward to trying on). It's hopefully not hard to see how it's not too much fun, from my perspective, to sit around while the others do all the work.
Is this how D&D5E is supposed to go?
In other words, did the group screw up and/or let me down?
Or is this the correct consequence to our choices made in play, and the way the game is intended to be played - there's a strategy angle in play here, and I made some bad or unlucky decisions, and these are the correct consequences.
How do you see the resource economy functioning in D&D5E?