I ran Witch Quest (https://yarukizerogames.com/tag/witch-quest/
) a few days ago for the first time. Its mechanics are varied/quirky/whatever. A particular oddity is standard task resolution: add ability+skill, then roll that many pairs of d6s, and each pair which rolls doubles is a success; count successes.
My fellow players, mathematically inclined, upon hearing this, all immediately said wtf why not just roll that many d6s and count 6s.
Then one of them found his highest number, gathered a dice pool of pairs of similarly colored d6s (so 2 white, 2 black, 2 blue, etc), and proceeded to roll it in a huge glob whenever it came up.
(but did not explicitly ask) that everyone was a mixture of bemused and flabbergasted about this mechanic. It clearly affected emotions while rolling, if only slightly. Myself, I'm still confused. I don't know if they chose this odd form on purpose to try to evoke some sort of emotion, or on accident somehow not realizing it could be so much simpler.
Any other games you've played that have a similar "the probabilities are the same, but do it this
way because even though it's slower and harder, the payoff in feels is worth it"?