In my exposure to AW so far, there seems to be instant story and conflict.(I have only played campaigns of a few episodes)
But if you remove PvP, sex, and gratuitous violence, I'm not sure what would be left. NPCs seem to be little more than cannon fodder. There doesn't seem to be a "we" in "aw", just a "w."
Essentially it's zero to 60...into a brick wall. Exciting? Yes.
A typical traditional game doesn't do that, but is that a feature, not a bug?
Also, what does a long AW game look like?