I need to modelize human characters by traits in a broad, loose, accumulative way. These characterization tools will later be used as prompts for each step of the character life path. Mid session, the traits will be used to win challenges.
I use Keys (TSoY) for strong (story-active) psychological or dramatical motives and goals.
This is the salad so far : Looks (General looks, Distinctive features, Height, Weight, Frame, Pigmentation, Hairiness, Clothes), Speech (Accent, Collocations), Individual relations (Love, Hate, Despise, Trust, Fear), Group relations (Conformity, Paramount, Affiliation, Ethnicity, Gender, Anti-model, Rejection, Distinction), Beliefs about the World (Religion, Conservatism, Open mindedness), Self image (Personal goals, Code), Irrational behaviours (Fits, Pleasures, Vices, Habits, Instincts), Possessions (Turf, Equipment big and small), Status (Reputation, Boons, Debts, Fame, Accreditation, Privileges), Abilities (Powers, Charms, Strengths, Skills, Languages, Knowledge, Cantrips).
I call to your game knowledge : what else have you seen used for characterization ?
On a side note : What would hold / translate for other species ? non-sentient creatures ?