I made a thing!
The parlour-style LARP scenario I’ve been working is finally complete and published. I’m actually quite surprised at how long it took me to get it all put together, worked, reworked, playtested, torn down, written back up, polished, and finished — part of that was simply me being unmotivated and easily distracted, but a lot of man-hours still went into the production. The final product is 62 pages long (A4 format) and weighs in at almost 30,000 words, which is basically half a novel.
The whole thing was basically a new experience for me. I don't normally write roleplaying material for public release, though I've been running various different games for sixteen years and have written a lot of stuff for personal use in that time. On top of that, I've only really played in a handful of LARPs. I'm more of a tabletop roleplayer, though I really enjoyed all of the scenarios I've played in.
I've actually already got a few short notes on things I think probably could be done better, but seemed like they would create a lot more work for fairly small payoffs. If and when I get more play data and feedback, I'll definitely consider taking the time to revise the scenario and release an updated version. Until then, I'll leave it as-is and other people can have a bit of fun with it and let me know what they think.
I'd really like to hear people's thoughts :-)
- - - - -It be a fine day for larceny upon the high seas indeed! The Devil hisself must have blest the crew of the Black Kraken with his own luck—how else could it be that you would happen upon the fat Spanish treasure galleon the Urca de Lima, separated from her escort and crippled by one of the worst storms that ever scoured the ocean? Then again, even in these most favourable circumstances, the Spaniards fought long and hard before you finally took her. The Urca de Lima now trails behind you, a small prize crew doing what they can to keep her limping along just long enough to get to the port of Tortuga.
It’s been clear sailing all week all the way back to Tortuga—almost suspiciously easy-going and peaceful, in fact—and without much to do the crew’s been going stir-crazy thinking about how they’ll spend their ill-gotten rewards. In fact, the Captain’s arranged for an early share of the loot to be divided amongst the crew. Those who aren’t needed to sail the ship are able to enjoy the rest of the evening with a little bit of early gambling and drinking, so everyone is in high spirits. All that’s left now is to enjoy the rest of the evening as you coast into port, and maybe swindle some of your fellows out of their share.
Wait, what’s all this about a curse?
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Blackened Hearts is a live action roleplaying (LARP) scenario for 8 to 15 players plus a Game Master (GM) that runs for approximately two and a half hours, not including set up and tidying afterward.
In a LARP, you take on the role of a character and physically act out that character’s actions, pursuing their goals and interacting with other players while remaining ‘in character’. More specifically, this scenario is a parlour-style LARP, meaning that the area of play is confined to a relatively small area and the focus is on roleplay and intrigue rather than combat.
Blackened Hearts uses a very simple set of mechanics to govern what a character is able to do in the context of the scenario. It is designed to be played with the assistance of a GM who will facilitate the game.
The download package includes a main document that outlines everything you need to know to play and printable PDF versions of all material that need to be printed prior to the LARP.